I have gotten way more followers than I ever

August 2, 2021, 2:56 pm
I have gotten way more followers than I ever
I have gotten way more followers than I ever anticipated and I sometimes wonder who all of you are! What category describe you best in the context of following me on twitter?

Big jump from gamer to tech enthusiast

new category: 3kliksphilip fanboy

Here mostly in awe of your experiments. Great insight into gamedev overall. I code as a secondary role, but unrelated to gamedev.

Swedish brethren and 3D animator

Your voxel creations completely mesmerized me and I`ve been following and trying to share your developments ever since!

I love teardown which was the main reason I followed. But I like your physics stuff

Been following you since the iOS game with the water hose. loved it and your work with physics has always impressed me

I found you in the credits of sprinkle, I followed you because you`re a very professional software engineer and you made some interesting games in the past teardown is one of them.

Indie gamer, student in Design & Programming for video games, love listening to Metal & OSTs, likes rythem games and enjoying taking breaks from PC to read some books.

Gamer, Dreamer, Motion Designer, 3D Generalist, Freelancer. I`m very interested in voxels, Im currently learning openGL in the hopes of one day being able to make my own voxel engine. I discovered your game when looking for voxel projects back when it was only a house with pathfinding enemies.

I`m no programmer but I`ve beenfiddling with physics systems and niche games involving advanced procedural animation and destructive physics for twenty years. Been watching Teardown and its pre-announcement/earlier concept footage and enjoying your posts for a long time =)

I loves teardown. What are you working on right now?

Was trying to implement voxel GI in a hobby renderer when I found the blog posts, had to follow after seeing the awesome WIP screenshots

I`m just a dude who follows people who post cool things

When is the new update for teardown going to be released

YouTuber trying to help show kids how to do physics with code

that`s surprising, I was expecting a larger amount of game devs

Should`ve provided an option for "all of the above".

Wow, there`s a lot of professionals here

I found you from 3kliksphilip`s videos of Teardown before the game was released. I followed you to see what you do in game dev besides that game I`m more of a digital arts guy tbh and I don`t really understand programming, but I find stuff like your fluid simulations amazing

I played smash hit years ago, and loved it, so when I saw that one of the developers was making a new game I found you, and started reading the tuxedo blog, since I`m studying computer science, it gave some insight on things that I didn`t know. Please write more if you can

Software Engineer not in gamedev. Came for rendering details of Teardown.

Soon-to-start my senior year of my Game Design and Development degree.

I saw teardown at Dreamhack and recognized it so I tried it and started following your progress on the game.

Just an enthusiast, but i tried to develop a game

First 2 but I don`t know where to start with the second one

I followed you some years ago when a WIP concept video of your game was posted onto WorthIt The technical details you`ve posted since have been most interesting as well however, and I`m keen to see what the future holds.

teardown updates and physics development.

I`d say the first two of the selection. I always look to you, and others of your skill for inspiration and hope for the future of reaching the limits of what computers can do. It truly is amazing how you and others do what you do. Keep on creating!

Not a good fit for any of the four categories. :) Im responsible for ensuring our drivers (think all compute & rendering apis these days) do not regress over time + provide internal testing for vendor-specific exts

How do I select two options? (First two)

I`ve been following since 2017

Developer but not in game industry

sorry drunk rn so ams being dumb but my kitty iss playing with everything im in heaven. you my bassist i can be your anything fren i trained in many arts. and crafts (wink wink)

Been following since Smash Hit, the procedural mesh splitting blew my mind and you were kindly enough to post a blog post on it. Your volemetric fog aint bad either

Based my entire channel around Teardown.

Your work with game physics is so inspiring! You`re someone who our team looks up to

I saw your project and way of getting there from 3kliks and wanted to stay with the project and your insights. Definitely the second one!

Kind of all 4 Came for the Teardown progress gifs, stayed for the game dev insights

I`m here primarily to follow Teardown updates and behind the scenes.

Loves destruction

Gamer / Professional game dev, but i guess that i should choose whatever pays my bills

What about professional gamer

Came for Teardown, stayed for the awesome insights into development and physics

 
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